Gametech 2010 - Defense User's Conference

GameTech 2010 Presentations

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ADL 3D Repository - A System for Sharing 3D Models and Related Assets

Paul Jesukiewicz

Afghanistan - Culture History, Geography and Society

Jim Sater

Air Education & Training CommandTechnology Update

Larry Clemons, Mark Roy, Dr. Andy Stricker, Ivan Chestnutt

An Eyes-Wide-Open Look at the Challenges in Adopting Virtual Worlds for Learning & Collaboration

Janet Cichelli

Application of Virtual and Game Technology in FiresCoE Training

Sergeant Major Ruel L. Waldrep

Army Gaming Update

Rob Bowen

Army Software Transformation & Apps for the Army

Marvin Wages

Battle Simulation Center

Battle Simulation Center

BiLATand UrbanSim Tutorial

Tim Wansbury

Caspian Learning

Caspian Learning

Challenges in Building and Using Virtual World Technology

Douglas Maxwell

Connecting Soldiers to Digital Apps

Ed Mazzanti

Exploration & Application Development

Steven Aguiar, Douglas Maxwell

Exploration & Discovery for STEM Education - NASA Game PrototypeMoon Base Alpha

STEM

Extending Game AI:the CAMX project

Don MacQuarrie, Janos Martonosi, Leif Gruenwoldt, Dr. François Cazzolato, Dr. Jérôme Levesque, Captain Chris Taff

Federal Virtual Worlds Challenge

Tami Griffith

FT Hood TX

Game Technology in Institutional and Unit Training

Dr. Stephen Goldberg

Games For Training - History and Horizon

LTC Michael W. Newell

Games Integrated with Mannequins

Sandy Dickinson, Jennifer Fowlkes, Todd Lazarus, Angela Salva

Harnessing Mobile Technology for Tomorrow’s Learning Applications

Ed Sims

Human Factors and Games-Based Technologies

Bob Stone

Introduction to Designing Immersive Learning Experiences

Peter Smith

Mobile Counter-IED - Interactive Trainer (MCIT)

Roy Wall

Mobile Learning Games

David Metcalf

Mobile Learning Panel

Jason Haag

Mobile Medic and Game Applications

Teresita Sotomayor

Multinational Experimentation for Training, Evaluation and Research (METER)

Rodney Long

Multinational Working Group on Virtual Worlds

Roger Smith

Navy Expeditionary Combat Command - NECC Simulators

Tanya Del Priore

Nexus - Helpful Analogies When Talking About Virtual Worlds

Engineering and Computer Simulations

Public Diplomacy and Virtual Worlds?

William May

Second Life Enterprise

Hamilton Hitchings

Serious Games

B. Sawyer

Serious Games Development

Army Game Studio

Serious Storytelling: Top Research Findings in Game-Based Storytelling

Rudy McDaniel

Systems Integration - Modeling and Simulations

JTCOIC

Tactical DARI User Manual

Taxonomy of Government Use of Games

Jay Crossler

Teleplace: Trusted Collaboration

Teleplace

The Future of Air Force Learning

Colonel Deborah N. Burgess

The Way Ahead in Game-Based Learning

Jan Cannon-Bowers, Ph.D.

Tools to Toys : Toys to Tools

Eileen Smith, Christopher Stapleton, Atsusi Hirumi

Top Recent Research Findings in Games and Virtual Worlds

Anya Andrews

Training with the Alelo PC-based Language and Culture Training System

US Army RDECOM - STTC

Irwin L. Hudson

USAF MyBase

Roger Mason

VBS2 - Non-kinetic Training with USMC Transition - Teams and I MEF Battle Simulation Center

Elaine M. Raybourn, Brandon Woodhouse

VBS2 - Application Scripting Interface to Add High Fidelity Chemical Plumes

Adam Moses, Dr. Jay Boris, Dr. Gopal Patnaik, Keith Obenschain

VBS2 - An Open Platform for Tactical Training and Mission Rehearsal

VBS2 - The Future

Virtual Worlds for Health - ICT’s “Coming Home” Project

Institute for Creative Technologies

Virtual and Synthetic Worlds (MITRE)

Jay Crossler

Virtual Worlds in Government

Paulette Robinson

VWQuests as a Framework for Instruction in a Virtual World

Karen Cooper

Will Wright Presentation [Part 1]

Will Wright

Will Wright Presentation [Part 2]

Will Wright

Working in Immersive Environments

Erica Driver, Sam Driver

 

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